zondag 26 januari 2014

The Progress - END


Our due date is coming up and things are very hectic here at TTgames.
For this blogpost we wanted to share some of our final thoughts while finishing this game and give you all an insight into the mind of a programmer the last days before an important assignment has to be completed. We are very excited to see how our final game will look like and if you and the rest of the players will like the final result. We of course hope that all of you will appreciate ‘Naked Molerats’ and that the majority will become addicted to our game. 
Our head programmer Sander has been working tirelessly over past few days to make sure everything goes smoothly and no problems will occur during our presentation.

He has been coordinating with the other members of our team and helping wherever he can, while still doing his best on adding more and more features to the game. Our communication started of very lousy, but as time passed by we started to become better at it and we have become a well oiled machine. In the very beginning we had some problems connecting with each other, which resulted in various miscommunications. We were searching for the best approach to keep each other up to date. At the end of this project our communication was what we wished for how it should be. Every week we shared our personal progress and Jeremy divided the remaining tasks. By upholding this system we were able to put our game together piece by piece in a very organised way.

We all are trying our very best to create a great and complete feel to the gaming sensation our customers all deserve. However as our due date nears ever closely as time continues to flow so endlessly, there is only so much we can do in the short amount of time we have left. 
There is still much to do and much to add to what has already become a magnificent project in our eyes. One of the things we are currently very busy with is adding a lot of our sound effects and background music to the game. Just to give an indication of how hectic things are at the moment, tomorrow morning Sander and Rowan are going to record some last minute background music and Deion has to add and edit footage for the trailer, nonetheless we have the confidence that our game will be completed on time. Just like the music we are primarily trying to add the final and (although small) key features to maximize the gaming experience. As we continue in the process it is great to see how everything keeps falling together and how our teamwork bears fruit.

When we were making the design plan for our game, we had a lot of nice ideas which we put into the ‘could category’. We decided to put as much in our game as possible, because of the excitement shared by the entire team. This was caused mostly by the fact that all of us have played worms (a similar game) and we all wanted to see our ideas come to life so badly. But as time went by and we could see the rate of our progress, we slowly started to see that we weren’t able to put a lot of this ‘coulds’ in our game. We just simply had too many ideas to implement them all. In the beginning this discouraged us a bit, but finally we understood that we just wanted too much in the time available. Even though we could not see all our plans spring to life we are still very pleased with our final result and we are under the impression that we created a good and fun game to play.  

This was our final blogpost, the final time reporting our weekly progress. We enjoyed informing our fans and now all have fun playing ‘Naked Molerats’. We hope it will amuse you for hours and hours to come! It saddens us to say goodbye to everyone, but just like all good things this blog also has to come to an end, GOODBYE EVERYONE!

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